The Flex + Papervision Unconference talk was given by Vic Cekvenich CEO of PointCast Network. His company provides software solutions based on opensource packages but also provides services and additional libraries to facilitate development.

His talk was an intro to Papervision, so I won’t cover some of the material that’s pretty much all over the web. What I found interesting was that he uses FlashDevelop to do Flex development. His opinion is that it’s smaller, leaner, and much faster. He just has the Flex 4 SDK installed and when he builds, he targets the Flash Player 10 runtime, and that’s pretty much all he needs.

His talk was also geared towards people who want to build great experiences online that rival consumer apps like what you see on CNN, or the Xbox360 interface. His argument is that web experiences fall short of other experiences even though the PC is a much more powerful medium because developers are too lazy. His other focus was Papervision for online game development.

One insightful comment that he had was that people have this silly notion that you build great applications, then some magic happens, and then you become rich. The web world has convoluted that second step, that magic step. People think they out to give things away for free, and somehow they’ll get rich. He says charge for the damn thing. For the Flash games that he develops, he provides a free version with limited options, and if you want to use better guns, or have better clothes for your avatar, you pony up cash. Magic.

The other thing I learned from the talk which I will be trying out soon is adding lighting to my Papervision scene. Basically you use a Phong Shader which you apply to your material and specify lights for it, and voila – lighted objects. Look for a tutorial in the near future.

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