This is a technical article explaining how to code a light source into your Papervision 3D scene. Papervision is an open source 3d library for the Flash platform. Lighting in Papervision is a very useful tool. It helps add realism to your 3D project. Often times, you will have a scene or 3D objects that [...]
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Lighting Bitmaps in Papervision
Using a WiiMote to Control an X-Wing
I spent this afternoon putting together a quick demo for my Rich Internet Interfaces Beyond Mice and Keyboards talk I’m giving at the DePaul University iTea Seminar tomorrow. The example is a simple one that illustrates using a WiiMote as an interface to controlling a 3D model. This can be easily used as a game [...]
Set Up Papervision 2.0 for Flex 3 in 3 Minutes Flat
Anybody who knows me knows that I’m all about quick and dirty, get it done, up and running and worry about it later. I don’t like to waste time and I’m sure you don’t either. If you want to set up Papervision Great White for Flex fast, you’ve come to the right place. You got [...]
Tutorio.us – New Flash Tutorial Website
My friend Zack Jordan has recently just launched a new Flash tutorial website called Tutorio.us. It is currently an aggregate website which compiles a list of all the Flash tutorials around the web, although he may have his own content in the future. The value add to this site is Zack has gone to the [...]
Flash ActionScript stage.stageWidth vs stage.width
I was never clear on the differences between stageWidth and the width properties of the stage object. Here it is: stage.stageWidth is the width of the Flash Player stage.width is the width of content within the stage. So if you have nothing on the stage, stage.width would be 0.
About Me
Pek Pongpaet is an internet entrepreneur. Pongpaet’s expertise ranges from product design and development, user experience, and martial arts. Pongpaet worked at Accenture Technology Labs in the research department coming up with next generation user interfaces. At Roundarch, a technology and strategy consulting firm, Pongpaet’s work included envisioning and designing the dashboard of the future for the Tesla Model S electric car. He has given talks at Northwestern University, DePaul University, and University of Chicago on topics such as Design, Innovation, Technology, and Entrepreneurship.
Pongpaet is a (retired) world class martial artist and performed motion capture work for 6 Mortal Kombat video games. He also is a medalist in international wushu competition in Beijing and currently teaches at two martial arts schools.
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My name is Pek Pongpaet and I'm an entrepreneur, developer, designer, tech geek, martial artist, mac enthusiast, tinkerer, foodie, and blogger.











