I’ve been waiting for this forever. Actually I’d rather see the cinematic intro, but short of that – the Electronic Entertainment Expo 2008 is going on right now and Midway Games finally has a new trailer for the new kid on the block – Mortal Kombat vs DC Comics.
Keep an eye out for the Sonya handstand throw at 49 seconds into the trailer. That was yours truly baby.
I have to say, this is probably the one MK game that I’m most excited about. After having seen the game in development, I feel like this is the best one that we’re doing so far. The graphics are by far the best that I’ve seen. This of course is due to the fact that it’s going to be one the new platforms Xbox360 and PS3. Sadly I have neither.
For more of my articles related to Mortal Kombat click here.
So this is my 5 minute brush with fame. Since 2001, I’ve been involved with the Mortal Kombat video game franchise as a motion capture artist. In layman’s speak, I do the martial arts moves that the video game characters do in the game. When it’s mentioned people always wonder what my involvement was and I always tell them to look on Youtube. To make it easy for me, I’ve decided to consolidate all the stuff I did for the Mortal Kombat games so far in one easy to find blog post.
Mortal Kombat Deadly Alliance
This was the first MK game I was involved in. So I lied about the title because this is not technically an intro, but I didn’t have anything to do with the intro of this game. However, I feel like this teaser trailer clip is reflective of the work I did for the game. Keep an eye out for a 720 front sweep with a broadsword at 0:34. Ah, those were the days.
Mortal Kombat Deception
I have a little beef with this game because somebody at Midway dropped the ball and as a result, my friend Kevin and I were not credited. That said however, I really loved the intro. Kevin, Carlos (Pesina) and I pretty much did the whole intro. During the 3 man fight, I was Raiden – how cool is that? When it was just the 2 bad guys, I was Shang Tsung and Kevin played Quan Chi. What’s funny is at the time – I had long hair and Kevin shaved his head. I wonder if that had anything to do with the characters we played. Personally I had a different idea of where to take the fight. If Raiden could teleport at will, I would have had him simultaneously fight the 2 bad guys, teleporting all over the place. Imagine a Dragon Ball fight scene where he teleports behind, kicks the guy, guy flies over, he teleports above, bashes them down followed by a lightning bolt. I think that would have been pretty cool.
Mortal Kombat Shaolin Monks
This game is a departure from the regular MK franchise in that it wasn’t a one-on-one fight game, but a platform fighter ala Double Dragon or Golden Axe from the old days. I don’t recall doing too many moves for the actual gameplay but we were heavily involved in the cinematic intro. Although you see many characters on screen at once, most of it was done by Kevin and I. I got to play Liu Kang in this one. Apparently I ham it up pretty well.
Mortal Kombat Armageddon
The MK Armageddon cinematic intro was probably one of the biggest undertakings of the MK franchise as far as intros were concerned. All the characters in the MK universe were present for one big battle. This cinematic was fun for 2 reasons: 1 we got to play with weapons and 2 we had to work with a staircase for the pyramid fights. I got to reprise my role as Liu Kang – this time as a cool undead zombie wield double chains.
The teaser trailer for the new Mortal Kombat video game was just released earlier today. My colleague Dr. Raymond Wu and I performed motion capture for this trailer last year in the summer.
Duuuude. I was sooooo disappointed. We spent a whole day choreographing and shooting and this is what they have to show for. I was so looking forward to seeing what they did with all the motion capture footage. Over two thirds the trailer doesn’t even show anything, just a bunch of shapes and text. What a waste. Needless to say, I was not impressed.
Pongpaet’s expertise ranges from product design and development, and martial arts. Prior to Pinstagram, Pongpaet was VP of Product at Spoton, a loyalty and social media company. He's worked at Accenture Technology Labs in the research department coming up with next generation user interfaces. At Roundarch, a technology and strategy consulting firm, Pongpaet’s work included envisioning and designing the dashboard of the future for the Tesla Model S electric car.